Prologue
Imagine a fantasy world large enough to get lost in — nine continents, hundreds of towns and ports, roads and sea lanes measured in real days of travel — yet intimate enough that your hero ages, gains scars, learns spells, and writes a story no one else will ever live twice.
Seldorak is a solo arcade fantasy built on a full Modern RPG rules spine — the open-license d20 tradition (3.5-shaped) you know in your bones: checks, feats, Vancian magic, multiclassing, dying and recovery, monsters with teeth. It is not a thin mobile skim. It is a long campaign on a cabinet that still says INSERT COIN.
Why travelers stay
- A world that breathes. Nine continents densified with settlements, ports, and travel graphs — road and sea distances that cost calendar days. Cross an ocean and the year may turn.
- Rules with weight. Skills, feats, class features, spells, domains, poisons, conditions, defenses, full-attack and maneuvers — a deep open d20 engine, not a toy dice roller.
- Your thread, portable. Export and load saves. The campaign travels with you. One token, thirty days of play — no subscription maze.
- Heroes who age. Time advances. Middle age, old age, and venerable years leave their mark. Protect a village for a lifetime, or burn bright and fall young.
- Companions on the road. Party inventory, transfer, and intelligent allies who can argue, recruit, and fight by the same rules you do.
- Combat that respects the table. Action economy, defense, reach, flanking, casting under threat, potions and flee — hotkeys ready when the goblin steps from the brush.
The peoples of the book
Seven lineages stand ready at the first page of your tale. Each portrait is a door; the rules remember who you are.
Callings & crafts
Eleven paths from the first level — fighter to wizard, rage to song to channelled light. Multiclass when destiny demands a second chapter.
The invitation
There is no final credit roll that tells you the story is finished. Only the road, the season, and the choices you leave behind in the dust. Build a kingdom. Find love. Hunt glory in the deep. Or simply keep a village warm through winter after winter.
The choice is yours. One token. Thirty days. A world waiting.